﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace LitFramework
{
    public class AssetState_DownloadFiles_WxMiniGame : IState
    {
        public StateMechine Master { get; set; }

        public void OnEnter(params object[] values)
        {
            Master.TurnToState<AssetState_UpdateOver>();
        }

        public void OnUpdate()
        {

        }

        public void OnExit()
        {
            
        }
    }
}